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Games I Never Finished

The other day I started Arkham City after owning the game for an extremely long time. The first question I get is "What took you so long." The honest truth is, I got it for $10 on Amazon before finishing Asylum since just after it's release. Why didn't I finish it before January of this year? I didn't like the game. Sue me, it was repetitive, solve the same puzzles in a different location. I understand stealth is Batman's thing but every other room is a stealth room. The boss fights were mostly just the Bane fight with skin swaps and the island wasn't very appealing.

On top of that, I play games slowly. I take forever to finish games, even ones I enjoy. It's rare that I don't finish a game that I'm gifted. But, we all have our breaking point and there are some games we just can't bring ourselves to finish. I've compiled a list of some that I never finished. I've also got some reasons why I didn't finish them.

Mirrors' Edge: Yes, this game has been praised by critics and fans alike since it came out and I never made it bast the third level. Am I the only person who got motion sick with this game? I probably wouldn't have but missing the same jump repeatedly in the brightly colored day care center will make you a little sick. Additionally, the game was built up as giving you all this freedom, but if you don't take the designated path you're wasting your time and most of the areas you try to go through you can't actually go through. "I see the path they want me to take, but I think I'll go through that window, because I'm free, oh, I can't go through that window." is a stream of thoughts you will have playing this game. There's also know way to know where you're going. There's no map or radar system, you better figure that out by yourself. The combat isn't much to write home about either. I don't know why people love this game. I hate nearly every aspect of it.

Grand Theft Auto III and Vice City: Finished, Liberty City Stories, Vice City Stories, San Andreas, IV and V, but these two, forget about it. In GTA III I just couldn't seem to care about a silent protagonist in bad story. That's right the story was bad. Why did the Mafia have control of the entire city's electricity as well as military weapons? Why did Claude giving up 500k matter when you can have at least a million already just from the mission pay outs? I don't know, I don't care, I didn't finish it. Vice City was better than III. Still didn't finish it. So we still hadn't worked out the whole swimming thing yet? In a city based on Miami? Water is everywhere but the smallest puddle causes you to drown? Is water Tommy's kryptonite? Why did stunt jumps lead into walls? Why were missions unnecessarily hard? "Hey, here's a pistol, go destroy these trucks, did I tell you there's 40 workers there with machine guns? Good luck." I don't care about your stupid nostalgia, these are bad games.

Heavy Rain: At the time of it's release, Heavy Rain had the most beautiful graphics of any game at the time. The branching stories were amazing. The characters were designed incredibly well and the story managed to tug at your heart strings. This game was amazing in so many ways and I still didn't finish it. You're probably wondering why by now. The answer is "Press X for Jason" "JASON" "JASON" "JASON" "JA JA JA JASON" Those stupid quick times. Did I really just do a quick time event to give a kid a snack and medicine for his cold? Did I need a quick time event to fix a sandwich? To use an inhaler? I watched all the different branches of the story on YouTube. I was so glad I borrowed this game from a friend, so I didn't feel bad for buying a movie with quick time bonus content. God of War showed quick time events are perfectly okay at times, but it is NEVER okay to do an entire game with nothing but quick time events.

This is getting kind of long so I'll wrap it up. There's a lot of games I finished even when I disliked them. I managed to finish Red Dead Redemption: Undead Nightmare, even when I think zombie games or any fear based games in general are just stupid. The smallest things can make a game unbearable and this is coming from a guy who liked Prototype as much as inFamous (sequals are a different story) and that's saying something. I clearly enjoy bad games as long as they're fun.


Darrell S.

Hey, I write stuff, a lot of different stuff, that's all.

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