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The Sims 4: Less of The Same


Another Sims game, another game to remove from my backlog of games. Sims 4 is the current Sims game and most recent in the franchise, unless you count those weird mobile games. I don't, you shouldn't either. Shame on you EA for penny pinching. I sat down and had some quality time with The Sims 4 so I'd like to bring you my thoughts. If you just want to know weather it's worth the price, go ahead and get it next time it's on sale for $7.99 or less. That's how I got it.

The biggest difference you're going to see between Sims 4 and some of the previous entries is that things have been stripped down. A lot. Build mode has been simplified. You can still make some great things. But, you have to learn to work around your limitations. There's also a lot of interactions that have been cut from the game, and still haven't made it back at this point.

One thing that bothers me is the console version of the game doesn't have a gallery. I mean, there's a library where you can download Maxis created homes and families. But, you can't upload your own. You can't download any from other users. That's a killer for me, because other users make things that are way better than Maxis. I also like to share my stuff, because I'm a great builder. This is odd because previous entries in the series had a gallery available for console players. This time around, I guess they didn't see it as important.

There's no real point to most of the traits now. Most of the Sims go through constant mood swings. Doesn't matter if they're erratic or not. There's no real change to their behavior other than they might steal something if they're a kleptomaniac. If you leave them on autopilot, they won't do anything. The main reason being there's no story progression.

That's right, for the first time in a Sims game there is no progression at all. The townies, will just live. They'll never fall in love and get married. They'll never have kids. Nobody will run around getting everyone pregnant. Unless you make then do it, they exist solely as props for your sims which kills some of the charm of the game for me. That might be one of the reasons it sat in my backlog so long and I didn't get around to it until 2019.

I'm not saying it's a bad game. For me, it was always about building, and I still build awesome stuff, even if I can't share it anymore. That's the relaxing nature of it for me. But, I do feel like a lot of the freedom I had with building is gone. I rarely actually play as Sims or families, but when I did I enjoyed the always unexpected turn of events. That isn't really an option anymore.

More than anything, I would say the team has gotten comfortable and content. There's no real need to raise the bar if nobody else is trying to go over it. If anything, they need more competition. Someone has to come along and force them to improve. Right now, they put out a subpar base game and charge $10-$40 for each DLC pack. People pay for it, because there's no other option. Again, it isn't terrible, but it isn't going to be anything groundbreaking. It's just treading old water.

You can check out some of my fiction at 12 AM Fiction or follow my web serial Exsanguinate and of course hear me on the Powerbomb Jutsu podcast.
Darrell S.

Hey, I write stuff, a lot of different stuff, that's all.

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